Tier List

2 Player Raid Tycoon Weapons Tier List

S–B rankings for every stage — what to buy, what to unlock at rebirth, and what to skip early.

Last updated:

Tier List Hub

How this tier list works

2 Player Raid Tycoon weapons unlock through cash pads, rebirth milestones, and optional gamepasses. Rankings below prioritize practical progression for pub matches: time-to-kill in hallways, ease of cutting entrance power, and value relative to factory spend. A gamepass Rocket can be “strong” and still B-tier for beginners if it delays Auto Collect and lasers.

Criteria:

  • S — Buy or unlock ASAP for the stage; defines your power spike.
  • A — Excellent, situationally best; buy after S needs are met.
  • B — Usable filler, vanity, or gated behind passes/rebirths you should not rush.

Pair this page with How to Raid, How to Defend, and Rebirth.

Early game (Rebirth 0)

TierWeaponNotes
SShotgun (~$2k)First real raid tool; deletes entry fights
SLoadout Cabinet (when available)Keeps guns after normal deaths
AUpstairs riflesBetter approach fire once Shotgun is owned
ASMG (~$8k)Strong mid-range spray for corridors
BPistol (free)Tutorial only — replace immediately
BGamepass Flamethrower / RocketPowerful but optional; do not skip walls/Auto Collect for them

Early loadout tip: Shotgun primary for interiors, rifle/SMG for outdoor peeks while cutting power. Redeem codes so the $2k Shotgun does not stall Automatic Dropper.

Mid game (banking for Rebirth 1)

TierWeapon / toolNotes
SAK pad / best cash rifle availableStabilizes both raid and hold
SAirstrike chargesSoftens stacked defenders
ASMGStill excellent if AK pad is expensive on your patch
APartner duo gunsOne close, one mid — see Players
BExtra vanity padsAnything that delays $2M Uplink + $5M cash

Your “weapon” priority in this band is sometimes not a gun — it is owning Airstrike Uplink and preserving liquidity for rebirth. A shiny third rifle that leaves you $4.8M stuck is a trap.

Post Rebirth 1–2

TierWeapon / unlockNotes
SSniper (Rebirth 1)Exterior power-box peeks and roof punishment
STreadmill (R1)Active income while vault is safe
ATURRET 40 (R2)Defense spike that persists through later rebirths
ASecond Loadout slot (R1)Carry Shotgun + Sniper after deaths
BDual-wield fantasiesWait for later dual unlocks

Sniper does not replace Shotgun indoors. Classic kit: Sniper for approach, Shotgun for vault rooms.

Post Rebirth 3–5

TierWeapon / unlockNotes
SMinigun (R3 + ~$10M pad)Suppression monster for sieges
SThird Loadout slot (R3)True flexible kits
ATURRET 105 (R4)Heavy automated defense
ADual Pistols (R5)Strong when slots and movement sync
BMinigun without paying the pad“Unlocked” ≠ purchased

Minigun buyers should already have Auto Collect muscle memory and a defended vault; the $10M pad is a raid magnet if your lasers are fiction.

Late rebirth tools (6+)

TierUnlockNotes
SBomber Uplink (R6)Changes how you break camps
APumpjack chain (R7–10)Economy scaling
APredator Missile path (R7+)High-end strike option with extra requirements
ARiot Shield (R11)Entry utility
ADual SMG (R13)Late spray power
BChasing R13 before stable defenseTrophy hunting while bags walk out

Late unlocks amplify good habits; they do not replace factory discipline.

Loadout templates

Raider template

  • Primary: Shotgun or SMG for interiors
  • Secondary: Rifle / Sniper for power box and extracts
  • Utility: Airstrike reserved for contested cracks
  • Rule: Never leave home if defender role is empty

Defender template

  • Primary: Shotgun / SMG for hallway holds
  • Secondary: Rifle for entrance peeks when power is cut
  • Utility: Guard tickets pre-rolled; turret arcs preset
  • Rule: Answer power-down before chasing mid-map kills

Solo template

  • Guns: Shotgun + best rifle you can afford
  • Economy: Auto Collect mandatory before long raids
  • Defense: Walls + laser + at least two guards
  • Rule: Short raids only; abort if vault ping goes hot

Gamepass weapons placement

Flamethrower, Rocket Launcher, and similar passes sit in A for raw power and B for progression value. If you already own them, use them to clear rooms and deny doors. If you do not, you can reach Rebirth 1–3 on cash guns without feeling broken. Never skip Getting Started basics to force a pass purchase.

Tier list FAQ mindset

Meta shifts when STRAY FRAME ships bunker, bomber, or missile updates (Updates). Re-evaluate:

  • Did a new roof pad change siege distance?
  • Did guard HP or laser timing change?
  • Did a code flood the server with Airstrikes?

S-tier is “best for your next hour,” not an eternal monument.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best early weapon?

The Shotgun around $2k is the early S-tier upgrade over the free Pistol for both raiding and defending hallways.

When should I unlock the Sniper?

Sniper comes with Rebirth 1. Use it for exterior peeks and power-box angles while keeping a close-range gun for interiors.

Is Minigun worth $10M?

Yes once Rebirth 3 is done and your vault is defended. Pay the rooftop pad only when the purchase will not leave you helpless for the next raid wave.

Are gamepass weapons required?

No. Flamethrower and Rocket are strong optional tools. Cash and rebirth guns carry normal progression.

How often is this tier list updated?

After major combat or unlock patches. Check Updates for bomber, bunker, and missile changes that shift siege priorities.